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<copyright>Copyright © 2010 c64.com</copyright>
<pubDate>2010-03-12T11:17:30+0100</pubDate>
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<docs>http://www.c64.com/</docs>
<description>The latest news and updates on www.c64.com.</description>
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<description>The latest news and updates on www.c64.com.</description>
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<managingEditor>Andreas Wallstrom</managingEditor>
<webMaster>Andreas Wallstrom</webMaster>
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<language>en</language>
<category>C64</category>
<ttl>60</ttl>
<dc:publisher>Andreas Wallstrom</dc:publisher>
<dc:creator>Andreas Wallstrom</dc:creator>
<dc:date>2010-03-12T11:17:30+0100</dc:date>
<dc:language>en</dc:language>
<dc:rights>Copyright © 2010 c64.com</dc:rights>
<dc:contributor>Andreas Wallstrom</dc:contributor>
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<item>
<title>10 more games featuring Winter Camp</title>
<link>http://www.c64.com/index.php?newsitem=749</link>
<description>Andreas gives you: Demons of Topaz &#38;#8211; Ozzy Versus the Universe Part 1, Guldkorn Expressen, Headache, Microcosm, Sk&#230;rmtrolden Hugo, Stir Crazy Featuring Bobo, Supersports, Tony La Russa's Ultimate Baseball, Turn'n Burn, and Winter Camp. Check out the games &#187;

Jason Page on the creation of Stir Crazy Featuring Bobo: "I was porting it from the Atari ST. We were told that it was a really simple game, only needing four sprites. They (Probe) didn't mention that each sprite was massive, and that the backgrounds required bitmap mode! I ended up with a full sprite plexor and lots of other fun stuff (even the high score table had to be handled with sprites). For what the game was, it used quite a bit of advanced tech."</description>
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<pubDate>2010-03-11T00:00:00+0100</pubDate>
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<item>
<title>Thanks Jeroen Schellekens...</title>
<link>http://www.c64.com/index.php?newsitem=753</link>
<description>...for your donation to C64.COM!</description>
<category>C64</category>
<pubDate>2010-03-10T00:00:00+0100</pubDate>
<guid>http://www.c64.com/</guid>
<author>Andreas Wallstrom</author>
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<item>
<title>Maduplec interviewed</title>
<link>http://www.c64.com/index.php?newsitem=752</link>
<description>Morpheus gives you an interview with Maduplec of Sidewize, Noise, Nato, and Crest. Thanks to Shok'Ray for arraning it. On what makes the C64 so special, Martin says: "Anyone with time and interest could learn how to program the C64, plus so many had it even though is was mainly for playing games. As a result, a lot of people could see what you had created, and effectively, a new type of media was born."</description>
<category>C64</category>
<pubDate>2010-03-08T00:00:00+0100</pubDate>
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<item>
<title>Thanks Gustavo Ferrucci...</title>
<link>http://www.c64.com/index.php?newsitem=751</link>
<description>...for your donation to C64.COM.</description>
<category>C64</category>
<pubDate>2010-03-05T00:00:00+0100</pubDate>
<guid>http://www.c64.com/</guid>
<author>Andreas Wallstrom</author>
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<item>
<title>Remembering Richard Joseph</title>
<link>http://www.c64.com/index.php?newsitem=747</link>
<description>Three years ago, our friend and legendary SID composer Richard Joseph passed away. We remember him and his music fondly, and today our thoughts goes out to his family.</description>
<category>C64</category>
<pubDate>2010-03-04T00:00:00+0100</pubDate>
<guid>http://www.c64.com/</guid>
<author>Andreas Wallstrom</author>
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