93.6%
100%
100%
99.16%
98.97%
98.72%
98.21%
98.15%
97.44%
97%
96.92%
96.88%
96.36%
96.09%
94.17%
93.82%
93.18%
93.04%
92.58%
91.9%
91.39%
90.94%
90.55%
89.72%
88.31%
81.89%
0%
0%
| STIL comment | "In 1988, as mentioned, I did The Last Ninja 2 for System 3. I did the Central Park tracks first, which was important in order to stamp some sort of "sound" on the game. It basically took from mid-January until early April to finish. It's about as big a project as you would want to undertake, but everything just seemed to work without any real hitches. I was given a fairly free hand to produce what I thought would be most suitable and luckily, every time I took in new tracks for each level, I got the thumbs up. It was a great time for me personally, to suddenly be working full time on C64 music. I was almost 18, but I had no real worries in the world beyond whether I could afford to buy a better car. I think the entire The Last Ninja 2 soundtrack is my proudest achievement, especially the Central Park tracks, as they seem to mean so much to so many people. The project itself was a pleasure to be part of. The whole team involved were probably at the top of their C64 game at the time, from John's programming to Hugh's fantastic graphics, Tim's storyboarding and of course Mark's overall vision and commitment. It's amazing that we're still talking about it nearly 30 years on." (MDG) |
| SUBTUNE INFO | |
| #1 - Central Park (loader) | |
| #2 - Central Park (in-game) | |
| #3 - The Street (loader) | |
| #4 - The Street (in-game) | |
| #5 - The Sewers (loader) | |
| #6 - The Sewers (in-game) | |
| Title: | Kentilla (3:31-6:08) |
| Artist: | Rob Hubbard |
| Comment: | Only the part from 6:10-8:36 in Kentilla is covered here, mostly the bassline of it. It is quite possible that both Kentilla and this tune are covers of a third one, though. |
| #7 - The Basement (loader) | |
| #8 - The Basement (in-game) | |
| #9 - The Office (loader) | |
| Title: | Beat Dis [from Into The Dragon] |
| Artist: | Bomb the Bass |
| Comment: | Bits and pieces, not the whole music. The bassline mimics the original pretty well. |
| #10 - The Office (in-game) | |
| Title: | Midnight In Tula [from White Eagle] |
| Artist: | Tangerine Dream |
| Comment: | It's not a complete one-to-one implementation, 'cause Matt added some of his own flavor to the muse, but it's quite obvious where he got the idea from in the first minute or so. ;) |
| #11 - The Mansion (loader) | |
| #12 - The Mansion (in-game)/The Final Battle (in-game) | |
| Title: | The Wastelands [from the C64 game The Last Ninja] (4:10-4:25) |
| Artist: | Ben Daglish |
| #13 - The Final Battle (loader) | |
Mouse Face:
Thats one bad azz beat!
allister:
I agree a mix problem, but its actually the bass instrument thats too loud which hides the other sounds. I like the track though and the memory of the great C64 bass is preserved.
megaturrican:
Love it! When I listen your mix, it remember me good ol' times! Thanks!
Dr Future:
I like Alchemy's style. Good work.
LaLa:
Mix, mix, mix. Fantastic arrangement, great guitar work, good instrumentation. But the mixing is just 'meh' at best. Too bad, this could've been really good.
SarahKreuz:
Me likes it
Mr P.:
Have to agree with Boz… Too bad that muddy mixing ruins what could be an excellent remix otherwise (love the variation from 4:40, for example). All in all, a yellow face.
Boz:
It's got lots of energy; unfortunately the mix is very high end and the lead gets lost a lot. Could have been great with a little more thought put in the mix.