94.62%
97.3%
97.24%
95.44%
87.91%
87.5%
| STIL comment | "After we got the contract [for Gordian Tomb] with a good value of money, we discussed how to divide it to the people. This was a mess. We at least lost some days of programming. Michael [Detert] was menacing with a dropout if Thomas didn't compose the music. So I thought ok, we are a team and I am busy with programming - why not? But then we couldn't unite about the amount of money. Thomas should get the twice of a normal level for a salary. If I had been a better businessman these days I had done everything by myself, but at least we had a great time and a lot of fun. And the teamwork was always accurate. Finally Thomas had known that the salary was overdrawn and he repaid every dollar with the longest music ever [32:06 minutes] on Commodore 64." (Info from Markus Schneider). "I had no Editor for our Music-Routine at that time, so i was forced to compose and arrange some of my early Game-Tunes with the SOUNDMONITOR. My brother Michael transfered the music data into our Routine while i was drinking lots of coffee in his room. It was a PITA for him and took ages, but it was worth the output." (TD) |
| SUBTUNE INFO | |
| #0 | |
| Comment: | The original release has a protection which overlaps a fraction of the music data, causing dirty sounds in this tune (most notably, the bass). The game was also released without protection and with correct data, which is present in this rip. |