93.08%
| SUBTUNE INFO | |
| #3 - Intro Tune | |
| Comment: | The tune falls out of synch at around 4:50, which is when the tune should loop. However, this is due to the music data in the game behaving exactly the same way. You would never get to hear this part of the tune in the game, as the intro would finish and load the first level before the music got to that point. "I guess I had some time pressure... I knew it would fade away anyhow... never thought about that fact that people in 2000 would listen to it with SIDPlay.... :)" (RO) The data has been restored in this SID, to make it loop properly, and is confirmed by Reyn to be correct. |
| #4 - Mountains | |
| #5 - Wind Temple | |
| #6 - Water Temple | |
| #7 - Fire Temple | |
| #8 - Void Temple | |
| #9 - Game Over | |
symbols:
It's very good. I liked the instruments too!
westerling:
I like the compact sound and overall feeling.
madmoses:
Sehr chillig!
LMan:
Not bad. Very fitting title!
omoroca:
This one has high potential, but something's wrong with the low-frequency bassdrum. Also, I have no nostalgic feelings concerning Last Ninja 3, as I already had an Amiga at the time it was released. So only Good!
Makke:
I like the arrangement, but the original SID doesn't give that much to work with.
eliot:
Minimalistic approch, but works very well. I like it, but he should have added some more notes and variation
infamous:
Well arranged… But just lacking that extra something… Cant put my finger on it… Id like to rate it higher but just cant… Not bad though
anaconda:
I didn't quite follow the tune. A bit repetitive.
Dan:
A tad boring, the sid its self is very repetitive and this needed something added to it