82.99%
99.15%
98.33%
93.26%
90%
71.67%
| SUBTUNE INFO | |
| #3 - Intro Tune | |
| Comment: | The tune falls out of synch at around 4:50, which is when the tune should loop. However, this is due to the music data in the game behaving exactly the same way. You would never get to hear this part of the tune in the game, as the intro would finish and load the first level before the music got to that point. "I guess I had some time pressure... I knew it would fade away anyhow... never thought about that fact that people in 2000 would listen to it with SIDPlay.... :)" (RO) The data has been restored in this SID, to make it loop properly, and is confirmed by Reyn to be correct. |
| #4 - Mountains | |
| #5 - Wind Temple | |
| #6 - Water Temple | |
| #7 - Fire Temple | |
| #8 - Void Temple | |
| #9 - Game Over | |
LaLa:
Nice ambiance, feels good, has some neat ideas, but some parts of the execution (overuse of cymbals, primitive bass) are in dire need of an upgrade.
symbols:
Nice instruments but bad effects. Otherwise quite a nice atmosphere overall and a more than good effort.
XxDUSTYxX:
The ticking sfx and the ride-cymbals unfortunately are a source of irritation to your remix that's otherwise pretty cool.
Amok:
Nice instruments but the metronome is a bit annoying. I miss some action…
Agemixer:
My humble opinion for the minute… Nice ambiente. I mostly agree on that's said above.
prowler:
Agrees with steve, that tickning sound just ruins the ambient feelning that could have made it to a better vote. But overall, it's just a too lifeless mix.
_steve_:
The ticking note makes the whole song sound out of sync. Combined with some of the echoing lead notes just makes part of he song sound very wrong. It isn't too bad aside from that, you just have a feeling it wants more substance and action in
Jac:
Ehh, any point to this song? It just repeat the same over and over.