96.25%
100%
100%
100%
100%
100%
99.52%
99.29%
99.04%
97.46%
96.95%
96.46%
96.21%
96.01%
95.9%
95.56%
95.31%
95.14%
94.71%
94.67%
94.32%
94.15%
92.21%
91.92%
91.75%
91.67%
91.52%
91.39%
91.01%
90.5%
89.4%
89.32%
88.73%
88.57%
88.55%
88.46%
87.6%
87.43%
86.84%
86.82%
86.63%
86.34%
86.32%
84.89%
84.23%
83.72%
83.72%
83.07%
82.91%
82.29%
78.7%
77.58%
76.85%
75.91%
75%
68.64%
65.97%
0%
| STIL comment | "There is an interesting story behind Commando. I went down to their office and started working on it late at night, and worked on it through the night. I took one listen to the original arcade version and started working on the C64 version. I think they wanted some resemblance to the arcade version, but I just did what I wanted to do. By the time everyone arrived at 8.00am in the morning, I had loaded the main tune on every C64 in the building! I got my cheque and was on a train home by 10.00 am..." (RH) |
| SUBTUNE INFO | |
| #1 - Base [from the arcade game Commando] (3:33-3:36) | |
| Artist: | Tamayo Kawamoto |
| #3 - > [from the arcade game Commando] | |
| Artist: | Tamayo Kawamoto |
Markus Gecko:
Like the experimentation. Got a very nice minimal feel, with a tinge of EBM.
symbols:
Its good but a few odd bits around 2:30 start to appear, the strings seem out of tune or conflict a bit, then the blippy bits don't fit time wise or composition wise, love the base line though and the main tune! Keep it up, fix it up and resubmit!
Mitch van Hayden:
Too many presets, too bad mixing, no own ideas